Fire simulation for a 3D character with particles and motion capture data in Blender
Hoikkala, Ville (2016)
Hoikkala, Ville
Tampereen ammattikorkeakoulu
2016
All rights reserved
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2016060111309
https://urn.fi/URN:NBN:fi:amk-2016060111309
Tiivistelmä
The object of this thesis was to study particle based simulations in 3D and how they can be applied to motion capture data. The theoretical part examines the history of 3D and computer graphics concisely and finally particles and simulations.
The practical part consists of the case-work involving a fire emitting particle simulation. The study examines two methods of creating a fire simulation in Blender and how they influence the outlook of the particles.
It was found that the fire simulation can be achieved and applied to motion capture data. The study suggests that creating a particle simulation to motion capture data is only the beginning in the visual effects workflow. Completing a visual effects work involves multiple work stages.
On the basis of the thesis, it is possible to comprehend the fire simulation workflow and to apply it to motion capture data in Blender.
The practical part consists of the case-work involving a fire emitting particle simulation. The study examines two methods of creating a fire simulation in Blender and how they influence the outlook of the particles.
It was found that the fire simulation can be achieved and applied to motion capture data. The study suggests that creating a particle simulation to motion capture data is only the beginning in the visual effects workflow. Completing a visual effects work involves multiple work stages.
On the basis of the thesis, it is possible to comprehend the fire simulation workflow and to apply it to motion capture data in Blender.