Uusimmat viitteet

  • REALISTIC SUPER MARIO : Reimagining the Life and Times of Mario Rossi in 1980s New York City 

    Brasileño-Hatanpää, Eda Louise (Kymenlaakson ammattikorkeakoulu, 2017)
    This study presents Super Mario Bros. for analysis to demonstrate the effects of reality-based storytelling on a classic platformer. It experiments with the effects of a modified game environment on aesthetics and playability ...
  • Real world location in a 3D real-time simulation 

    Kukkonen, Ilari (Kaakkois-Suomen ammattikorkeakoulu, 2017)
    The goal of this thesis was to describe the process of 3D modeling the central hospital of Kotka in 3ds Max, and consider what actions could have been taken to achieve more optimal results. The modeling was made for Creanex ...
  • WORLDBUILDING IN GAMES : Creating a Functioning World For a Role-Playing Game 

    Sorvo, Roope (Kaakkois-Suomen ammattikorkeakoulu, 2017)
    The process of worldbuilding in games often forgoes the aspect of connecting the setting with the game’s mechanics. Skipping this vital process often leaves games with beautiful, but ultimately empty and meaningless worlds, ...
  • PSYCHOLOGY IN CHARACTER DESIGN : Creation of a Character Design Tool 

    Nieminen, Marika (Kaakkois-Suomen ammattikorkeakoulu, 2017)
    The internal aspects of a character are often left with little attention despite of their importance in character design. The objective of this Thesis was to prove the relevance and benefits of psychology in character ...
  • Level and story design in choose your own adventure games 

    Lyömiö, Sirja (Kaakkois-Suomen ammattikorkeakoulu, 2017)
    This study focused on the text adventure genre. The core mechanics and building blocks of the genre were explored, the process of creating a branching story investigated, and the intricacies of what needed to be taken into ...