Artificial Intelligence in Unity Game Engine
Yu, Li (2017)
Yu, Li
Oulun ammattikorkeakoulu
2017
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-201705036227
https://urn.fi/URN:NBN:fi:amk-201705036227
Tiivistelmä
This thesis was conducted for Oulu Game Lab. The aim of this bachelor thesis was to develop in Oulu Game Lab a game called the feels good to be evil. The main purpose of the project was to develop a game and learn game development focus in the artificial intelligence area.
This thesis has explained the theory behind Artificial Intelligence. The game was developed in Unity Game Engine with C# language, and also Panda Behavior Tree was used in this project as an asset.
The result was the game has a finished demo build. Unity will be my first choice for game development in the future and Behavior Tree will be the solution for artificial intelligence.
This thesis has explained the theory behind Artificial Intelligence. The game was developed in Unity Game Engine with C# language, and also Panda Behavior Tree was used in this project as an asset.
The result was the game has a finished demo build. Unity will be my first choice for game development in the future and Behavior Tree will be the solution for artificial intelligence.