The Improvements for Indie Game Development
Kovanto, Antti (2013)
Kovanto, Antti
Karelia-ammattikorkeakoulu (Pohjois-Karjalan ammattikorkeakoulu)
2013
Creative Commons Attribution-NonCommercial-ShareAlike 1.0 Suomi
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-201304094175
https://urn.fi/URN:NBN:fi:amk-201304094175
Tiivistelmä
Abstract
The goal of my research was to combine the vast but defragmented knowledge sources related to Indie Game Development to find a commonly preferred approach.
Insight information was gathered from Game project postmortems to find specific information on the problems and successes occurring in the projects. From these results an issues of major concern was selected and improvements were suggested for them in discussion chapter.
Later in the research I formed a focused guideline based on the information gathered and results founded. The guideline was formed so it is easy to practice in smaller Indie projects, without massive efforts. The focused guideline aims to improve the areas which Indies lack the most, without being too heavy, authoritative, strict or inflexible.
Indie Development problems and successes were also discussed from an ethical and moral perspective as it was important for this research to reflect Indie Development also to Indie ethics involved in Indie lifestyle and culture.
The research and its results were connected in practice by a real-life Indie game development. Together with my team we created a game prototype according to my game design and after finishing the project I wrote a postmortem reflecting on many issues pondered in the actual research.
The goal of my research was to combine the vast but defragmented knowledge sources related to Indie Game Development to find a commonly preferred approach.
Insight information was gathered from Game project postmortems to find specific information on the problems and successes occurring in the projects. From these results an issues of major concern was selected and improvements were suggested for them in discussion chapter.
Later in the research I formed a focused guideline based on the information gathered and results founded. The guideline was formed so it is easy to practice in smaller Indie projects, without massive efforts. The focused guideline aims to improve the areas which Indies lack the most, without being too heavy, authoritative, strict or inflexible.
Indie Development problems and successes were also discussed from an ethical and moral perspective as it was important for this research to reflect Indie Development also to Indie ethics involved in Indie lifestyle and culture.
The research and its results were connected in practice by a real-life Indie game development. Together with my team we created a game prototype according to my game design and after finishing the project I wrote a postmortem reflecting on many issues pondered in the actual research.