"game design" - Selaus asiasanan mukaan Tampereen ammattikorkeakoulu

    • 2D animation vs. visual novels : mediums in comparison 

      Maijanen, Karolina (2023)
      The purpose of this thesis was to analyze the creation process of both visual novels and 2D animation, as well as to evaluate where their strong and weak points lie when it comes to telling stories. While the two are ...
    • Behaviour Tree game AI in Unity 

      Syyrakki, Eppu (2023)
      As game worlds grow in size and complexity, developers create new ways to manage that complexity, and artificial intelligence in games plays a key part of this management. Apart from its name, artificial intelligence in ...
    • Conversion between square grid and hexagon grid playing fields as a game mechanic 

      Karilainen, Veeti (2024)
      Opinnäytetyön tavoitteena on tutkia mahdollisuutta muuttaa videopelissä käytettyä ruudukkopohjaa toisen muotoiseksi esim. Neliöruudukkopohja kuusikulmiopohjaksi. Lisäksi työssä esitellään erilaisia ja yleisimpiä peleissä ...
    • Creating a 3D environment using Unreal Engine 5.1 

      Koivisto, Olivia (2023)
      Opinnäytetyön tavoitteena oli toteuttaa peliympäristö Unreal Engine 5.1 -pelimoottorissa. Tarkoituksena oli käyttää erilaisia metodeja pelivalmiiden 3D-mallien luomiseen, selvittää eri tapoja niiden optimointiin sekä ...
    • Creating a system-agnostic roleplaying game module 

      Laitinen, Juri (2024)
      Opinnäytetyön aiheena on yleispätevän roolipeli seikkailun luominen ja sen pelitestaaminen, sekä pelaajien mieltymysten profilointi.
    • Creating a systematic management tool for game sound design process 

      Syrén, Annu (2024)
      This thesis explores the construction and use of a structured process management tool to create a game sound design process. The tool is a step-by-step guide to construct the backbone of the design and production of game ...
    • Creating foliage for video games 

      Karppinen, Aleksi (2023)
      The objective of this thesis was to focus on different ways of creating foliage for video games using Blender as the modeling tool and Unreal Engine 5 as the game engine. Additionally, the thesis covers the material creation ...
    • Creating tension through game-centric design in survival horror video games 

      Smith, Lenny (2023)
      The process of eliciting emotions in players is an essential cornerstone of creating a memorable experience in video games. Whether it be feeling powerful after defeating a challenging boss, the sadness felt after an ...
    • Design of a photogrammetry pipeline : generating 3D models for real-time engines 

      Gabarron Cortes, Manuel Andres (2021)
      The objective of this thesis was to design a reliable pipeline to generate 3D models through photogrammetry that fulfilled the demands and addressed the limitations of current real-time engines. This meant not only to study ...
    • Designing a CO-OP board game targeted for girls : project: Magical Kingoms 

      Kähkönen, Venla (2022)
      This thesis studies the various aspects of tabletop game creation which should be taken into consideration when designing for children. It highlights some of the phases that occurred during the creation of an early viable ...
    • Designing a combat system for 3D video game : project: Ripple in Dimensions 

      Kajala, Niilo (2022)
      The idea for this thesis came from the need of designing a fun, functional and unique combat system for a game project, Ripple in Dimensions. The initial research revealed that combat systems are not a well-researched topic ...
    • Designing UI in casual mobile game : project: Into The Space 

      Bui, Hy (2021)
      Mobile Games place themselves in the top chart of the gaming market, yet not all designers know how to create a smooth interaction world in user interface (UI) mobile games to meet the standard of the current market. This ...
    • Developing a football game for Android 

      Huhtamäki, Markus (2021)
      Opinnäytetyössä kehitettiin jalkapallopeli Android-käyttöjärjestelmälle. Aluksi tehtiin pelisuunnitelma, jossa hahmoteltiin pelin idea ja ominaisuudet. Pelissä käyttäjä ohjaa pelaajaa ja yrittää tehdä maaleja tekoälyn ...
    • Guiding the player in a non-linear environment using sound 

      Tolonen, Juuso (2020)
      Through history of videogames to modern day examples, the importance of sound in guiding the player through non-linear environments is apparent. Modern games can have hundreds of hours of gameplay and vast, massive areas. ...
    • How colours guide the player in video games 

      Kauranen, Aino (2023)
      The goal of this thesis was to gather information on how colours can guide the player in video games. The two main aspects researched were emotional and navigational colour guiding. This thesis also included a summary of ...
    • Klondike solitaire solvability 

      Voima, Mikko (2021)
      Klondike solitaire remains one of the most popular single-player card games, but the exact odds of winning were discovered as late as 2019. The objective of this thesis was to study Klondike solitaire solvability from the ...
    • Level design in virtual reality 

      Saaristo, Veikka (2020)
      Tässä opinnäytetyössä syvennyttiin kenttäsuunnittelun metodologiaan ja parhaisiin käytäntöihin niin perinteisen, kuin virtuaalitodellisuuteen sijoittuvan kenttäsuunnittelun suhteen, soveltaen opittua sekä tekijän omaa ...
    • Lighting a mobile game scene without real time lights 

      Tanskanen, Mikko (2023)
      Lights are an important tool in a video game maker's toolkit. They lead the player, set the mood, and are an integral part of visual storytelling. However, real time lights have high performance costs and are difficult to ...
    • Sonic alchemy : the art of crafting game audio without recording 

      Laihi, Joonatan (2024)
      Sound design is a growing industry with increasing levels of competition. The process of recording has always been seen as an integral part of sound design. However, less attention is drawn into other parts of the process, ...
    • Storytelling in visual novels 

      Syvänen, Siiri (2023)
      Tässä opinnäytetyössä käsitellään tarinankerrontaa visuaalisten novellien näkökulmasta. Visuaalisissa novelleissa tarinankerrontaa voidaan edistää audio-visuaalisin keinoin. Tarinan perustana se mahdollistaa juonen ...