EDUCATIONAL GAMING CASE STUDY: KODU GAME LAB & ITS USE BY MICROSOFT FINLAND
Horemans, Robin Marie-Thérèse John (2021)
Horemans, Robin Marie-Thérèse John
2021
All rights reserved. This publication is copyrighted. You may download, display and print it for Your own personal use. Commercial use is prohibited.
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2021060414291
https://urn.fi/URN:NBN:fi:amk-2021060414291
Tiivistelmä
The puspose of this thesis was to investigate the possibilities of gaming to educate different audiances.
First this work discusses on a theoretical level how games can assist and improve education in relation to the age of the student-player, the subject materials handled, and the limitations upon them. Then there is a more practical approach, a case study of Kodu Game Lab from FUSE Labs and how it is being used by Microsoft Finland. Here we look at how Kodu was made, its goals and inspirations, its platform breadth, and its usage. For this, an interview was conducted with Stephen Coy a member of the original development team from 2009 who is still involved in the project today. Finally, we will dive into how Microsoft Finland has leveraged Kodu Game Lab in its projects and events for their educational teams. Here we will primarily use Satu Huotari interview. Satu was a member of Microsoft Finland’s Educational Team. To fill in any gaps first-hand knowledge is used of events either planned personally or assisted in planning in the author’s role as an Intern in Microsoft Finland’s Developer Experience Team.
First this work discusses on a theoretical level how games can assist and improve education in relation to the age of the student-player, the subject materials handled, and the limitations upon them. Then there is a more practical approach, a case study of Kodu Game Lab from FUSE Labs and how it is being used by Microsoft Finland. Here we look at how Kodu was made, its goals and inspirations, its platform breadth, and its usage. For this, an interview was conducted with Stephen Coy a member of the original development team from 2009 who is still involved in the project today. Finally, we will dive into how Microsoft Finland has leveraged Kodu Game Lab in its projects and events for their educational teams. Here we will primarily use Satu Huotari interview. Satu was a member of Microsoft Finland’s Educational Team. To fill in any gaps first-hand knowledge is used of events either planned personally or assisted in planning in the author’s role as an Intern in Microsoft Finland’s Developer Experience Team.
Kokoelmat
Samankaltainen aineisto
Näytetään aineisto, joilla on samankaltaisia nimekkeitä, tekijöitä tai asiasanoja.
-
Game Development in Unity : Game Production, Game Mechanics and the Effects of Gaming
Dansie, Jason (Metropolia Ammattikorkeakoulu, 2013)The goal of this thesis is to examine how video games are designed and to see how differ-ent game mechanics work and how to use them in the development of a game, as well as examine what are both the positive and negative ... -
Location-based mobile games : creating a location-based game with the Unity game engine
Korhola, Samuli (2020)The subject of this thesis is location-based mobile games. Location-based mobile games are a way for mobile games to combine reality with virtual worlds and thus re-define the gaming experience. This thesis presents ... -
”WE WANT A 3D GAME” : Customer expectations for the games company when buying a serious game
Sorppanen, Mikko (Oulun seudun ammattikorkeakoulu, 2012)All digital games are not used for entertainment. Some of them can also be used for non-entertainment purposes and these games are called serious games. This thesis is carried out in co-operation with one Finnish games ...