Texturing process in hand painted low poly game art
Kaasinen, Inka (2023)
Kaasinen, Inka
2023
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2023061323687
https://urn.fi/URN:NBN:fi:amk-2023061323687
Tiivistelmä
The low poly modeling approach has been a commonly used and vital technique for video games since the earliest 3D games were made. What started as a necessity caused by system restrictions has now become more of a stylistic choice. Whilst 3D game models still aim for lower polycounts than models used in animation, today’s hyper-realistic in-game models can still consist of tens of thousands of polygons. What is nowadays coined as a low poly model is typically a very stylized and blocky 3D model with sharp edges, often accompanied by simplistic, cartoony, and flat textures.
The objective of this thesis was to research low poly modeling and the implementation of complex and stylized hand-painted textures onto a low poly 3D game model. The study also approached what kind of production methods could be suitable for independent game developers, hobbyists, or other people with limited resources and budgets.
The theory part of the thesis studied different approaches for modeling a 3D character. It also examined texturizing and producing hand-painted textures in a game development environment. The conclusions of those studies were put into practice in the form of a project. In the project a low poly 3D character was modeled in Blender without utilizing a high poly base. Two hand-painted textures were produced for the model by using 2D and 3D based painting programs. The results indicated that both programs could be used to create professional textures and they could benefit from being used together.
The objective of this thesis was to research low poly modeling and the implementation of complex and stylized hand-painted textures onto a low poly 3D game model. The study also approached what kind of production methods could be suitable for independent game developers, hobbyists, or other people with limited resources and budgets.
The theory part of the thesis studied different approaches for modeling a 3D character. It also examined texturizing and producing hand-painted textures in a game development environment. The conclusions of those studies were put into practice in the form of a project. In the project a low poly 3D character was modeled in Blender without utilizing a high poly base. Two hand-painted textures were produced for the model by using 2D and 3D based painting programs. The results indicated that both programs could be used to create professional textures and they could benefit from being used together.