Organizing an on the move gaming event for adolescents
Boche, Dean (2023)
Boche, Dean
2023
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2023061524023
https://urn.fi/URN:NBN:fi:amk-2023061524023
Tiivistelmä
The aim of this thesis was to familiarize the reader with the core Idea and concept of “pelipaku”
event and what it entails and how to set up said event.
The thesis the concept of game educations along with what what school of gaming is as a company.
The main goal of this thesis is to in a more specific nutshell explain to the reader what “pelipaku” is
and to take them through the process of setting it up. There was a need for this by school of gaming
for possible future employees to get a grasp of what their going to be doing and to allow them an
easier way to understand what pelipaku is. The planning and creation of the frame work of pelipaku
was made during this project and provides the company with a strong base for any future projects
of similar disposition.
event and what it entails and how to set up said event.
The thesis the concept of game educations along with what what school of gaming is as a company.
The main goal of this thesis is to in a more specific nutshell explain to the reader what “pelipaku” is
and to take them through the process of setting it up. There was a need for this by school of gaming
for possible future employees to get a grasp of what their going to be doing and to allow them an
easier way to understand what pelipaku is. The planning and creation of the frame work of pelipaku
was made during this project and provides the company with a strong base for any future projects
of similar disposition.
Kokoelmat
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