"gamification" - Selaus asiasanan mukaan Turun ammattikorkeakoulu
Viitteet 1-6 / 6
-
Application of Gamification and Cryptocurrency Rewarding Model in social media platforms to engage and retain users- blockchain technology
(2020)Gamification is a set of processes that enables to solve problems by applying the characteristics of game elements. One of the significant characteristics of Gamification is ‘engaging-users.’ In Game context, Gamification ... -
EDUCATIONAL GAMING CASE STUDY: KODU GAME LAB & ITS USE BY MICROSOFT FINLAND
(2021)The puspose of this thesis was to investigate the possibilities of gaming to educate different audiances. First this work discusses on a theoretical level how games can assist and improve education in relation to the age ... -
Gamification on learning : gamifying the gamification and serious game course
(2020)Recently, gamification has become a trending topic in the world. Using game elements in a non-game context could improve the engagement and motivation of people in many fields. Particularly in higher education, this method ... -
Gamifying the teaching and neurobiology and EEG basics
(2020)Teaching and demonstrating the basics of neurobiology and the function of electroencephalography (EEG) is a very hard task. Up until the last few years, the teaching of these subjects involved the theoretical literature ... -
Testing the impact of extrinsic gamification reward on a web application in the real-estate sector
(2022)Kiinteistövälitys-sektori on nähnyt nousun virtuaalisisustus web-sovelluksissa. Nämä sivut usein kuitenkin suuntaavat palvelunsa kiinteistövälitys-yrityksille ja tämä aiheuttaa ongelmia yksityishenkilölle, etsiessään ... -
The power of service design in online coaching
(2023)Tämä opinnäytetyö tutki palvelumuotoilun roolia menestyvän online-valmennusyrityksen perustamisessa. Tavoitteena oli parantaa käyttäjien osallistumista ja tyytyväisyyttä palvelumuotoilun periaatteiden ja menetelmien avulla. ...