Game Loops and Effective Prototyping
Liimatainen, Arsi (2022)
Liimatainen, Arsi
2022
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-202205169519
https://urn.fi/URN:NBN:fi:amk-202205169519
Tiivistelmä
This thesis studied the methods of creating engaging core gameplay, with a focus on hack and slash games in particular. As the primary way of game development is through prototyping, methods of effective prototyping were also studied as a secondary subject. The theory was put to test through creation of a game prototype.
Knowledge was gathered by studying previous research of the subject and analyzing core gameplay of two games of the hack and slash genre. Then, the learnings were used in creation of a hack and slash game idea prototype. First, a Tabletop Simulator prototype was created to efficiently design the rules of the game idea. After that version went through playtesting, the development moved on to a digital prototype, which was then tested with other players.
To create engaging core gameplay, it was found important for various elements such as challenge, interesting decisions and good game feel to be present in the game. To make sure the game flows well, it is important to create a clear core game loop and design the game following that. All design decisions should also be based on a well-defined game experience that caters to the target audience.
Applying this theory in the creation of the game prototype was successful. All the players the game was tested with clearly enjoyed the core gameplay created and there seemed to be potential for a full game to be produced based on the prototype. The usefulness of the methods used should be further studied through development of more unique gameplay ideas, as in this case previous games in the same genre had strong influence on the design. This could have made evaluating the methods more unreliable.
Knowledge was gathered by studying previous research of the subject and analyzing core gameplay of two games of the hack and slash genre. Then, the learnings were used in creation of a hack and slash game idea prototype. First, a Tabletop Simulator prototype was created to efficiently design the rules of the game idea. After that version went through playtesting, the development moved on to a digital prototype, which was then tested with other players.
To create engaging core gameplay, it was found important for various elements such as challenge, interesting decisions and good game feel to be present in the game. To make sure the game flows well, it is important to create a clear core game loop and design the game following that. All design decisions should also be based on a well-defined game experience that caters to the target audience.
Applying this theory in the creation of the game prototype was successful. All the players the game was tested with clearly enjoyed the core gameplay created and there seemed to be potential for a full game to be produced based on the prototype. The usefulness of the methods used should be further studied through development of more unique gameplay ideas, as in this case previous games in the same genre had strong influence on the design. This could have made evaluating the methods more unreliable.
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