"game industry" - Selaus asiasanan mukaan Haaga-Helia ammattikorkeakoulu

    • Creating a Monetization Model for a Free-to-play Mobile Game 

      Mäkinen, Joona (2022)
      Mobile games are a very popular form of entertainment due to their accessibility and wide range of different games to choose from. Free-to-play mobile games dominate the charts of the most profitable mobile games in every ...
    • Improving the Employer Brand of Finnish Gaming Industry 

      Oittila, Hanna (2020)
      This Bachelor’s thesis studies the importance and strategy behind an employer brand in the Finnish game industry, as well as millennials and their preferences as a target segment. The goal of the thesis is to unwrap the ...
    • The current situation and development prospect of esports in Guangzhou 

      He, Haikun (2021)
      As esports have entered a big explosion in China, the development of the gaming industry fusion has not stopped since. People are increasingly expecting the new esports industry to create new jobs and wealth for people. ...
    • The Effects of AI on Digital Artist 

      Nguyen, Dat (2023)
      This thesis explores the effects of AI art generators on the video game industry, specifically on the roles of artists and the game development process. The study aims to determine whether the employment of artists in the ...
    • The Effects of Video Game Industry Controversies on Young Adults’ Purchase Intentions 

      Ihalainen, Jenni (2023)
      The aim of this research-based thesis is to investigate and draw conclusions upon the effects of views of video game industry controversies on consumers’, in this case young adults’ aged 18-30, purchase intentions. The ...