Haku
Viitteet 21-29 / 29
MOBILE LEARNING CONCEPT FOR PARENTING
(International Academy of Technology, Education and Development, 2017)
Communication has become easy in terms of texting, calling, video calling, and social networks through smart devices. Smartphones have become the solution to most problems of everyday life and information searching has ...
mLUX: Usability and User Experience Development Framework for M-Learning
(Kassel University Press, 2015)
In this paper, we propose the mLUX framework, a model based on the user-centered design (UCD) framework, which is specifically for the development of m-learning applications. We present the results of four case studies ...
User Experience of Mobile Virtual Reality (MVR): Experiment Changes Students’ attitude
(2020)
Contemporary technological advancements, such as augmented reality and virtual reality, have extended smartphones’ capabilities further than ever before. These devices are especially popular among students for performing ...
Comparisons of Facial Recognition Algorithms Through a Case Study Application
(Kassel Univ. Press, 2020)
Computer visions and their applications have become important in contemporary life. Hence, researches on facial and object recognition have become increasingly important both from academicians and practitioners. Smart ...
Science Spots AR: a platform for science learning games with augmented reality
(Springer, 2016)
Lack of motivation and of real-world relevance have been identified as reasons for low interest in science among
children. Gamification and storytelling are prominent methods for generating intrinsic motivation in learning. ...
Assessments of User Centered Design Framework for M-learning Application Development
(Springer, 2015)
This paper presents the evaluation criteria and process of the User Centered Design (UCD) framework for m-learning application development. Based on the proposed UCD framework we have designed and developed five mobile ...
Social Media and Social Bonding in Students' Decision-Making Regarding Their Study Path
(IGI Global, 2021)
Students are often unsure of how to select the right study path at a higher educational institution. They either lack knowledge of a proposed study path or they do not manage to learn more before making their selection. ...
Embedding Virtual Objects Into the Physical World: Student-Centred Augmented Reality Concept Design and Development
(Oslo and Akershus University College, Learning Centre and Library, 2021)
In the contemporary world where almost, everything has moved towards digitalisation, the combination of virtual and physical worlds has proved to be an efficient approach in an educational context. Since the application ...
Digital Amnesia and Personal Dependency in Smart Devices: A Challenge for AI
(Satakunta University of Applied Sciences, 2019)
The terms “digitalization” and “artificial intelligence” have become buzzwords in contemporary society. We read and hear these terms in the media on an almost daily basis. Digitalization has affected modern life significantly, ...