"electronic sports" - Selaus asiasanan mukaan Kajaanin ammattikorkeakoulu
Viitteet 1-20 / 26
-
Benefits of physical training in esports: do esports players experience physical training beneficial for successful gaming?
(2020)The purpose of this survey was to collect straight data from esports players globally to find out the possible similarities about experiencing physical training beneficial and how it contributes to more successful ... -
Cold Email Marketing Effectiveness and Localisation in Esports
(2021)Recently, Techsembly, an eCommerce and SaaS localisation solution company, has reached its second anniversary. Celebrating this anniversary, Techsembly has announced that they are looking into marketing their products and ... -
Effective self-improvement methods for climbing in League of Legends soloque
(2023)The goal of this thesis is to examine different types of training methods which a player can use to improve at League of Legends ranked ladder. This is called soloque, where a player can que into a match with other random ... -
Effects of Caffeine on Performance in Esports
(2022)Tämän opinnäytetyön tavoitteena oli tutkia kofeiinin vaikutusta suorituskykyyn e-urheilussa. Tutkimuksessa kerättiin dataa jota analysoimalla osoitetaan pitäisikö e-urheilijan käyttää kofeiinia jos hän haluaa optimoida ... -
Effects of Sleep on Competitive Esports Performance - Case EXEN Esports
(2022)This thesis was conducted to examine the effects of sleep on player performance in competitive esports. The research aimed to gather qualitative data on esports athletes’ sleep and its effects and provide answers on whether ... -
Esports Partnerships from a Consumer's Perspective - Case Pelaajatcom Esports Oy
(2024)This thesis examines consumer perceptions of Pelaajatcom’s sponsors and advertisements shown in the company’s livestreams. It delves into how Pelaajatcom's audience perceives advertisements, and the impact of sponsor ... -
Finnish football clubs' understanding and goals regarding e-football
(2023)Tässä opinnäytetyössä tutkittiin Suomen Palloliiton jäsenseuroja. Tavoitteena oli saada selville heidän ymmärryksensä ja tavoitteensa e-jalkapallosta. Kvantitatiivinen tutkimus tehtiin vapaaehtoisella kyselyllä, joka ... -
Finnish League of Legends Esports Governance
(2022)This research explored how Finnish League of Legends community is governed by the Finnish Esports Federation. The objective of the research was to find a clear understanding on how the governing organization currently ...Rajoitettu käyttöoikeus / Restricted access / Tillgången begränsad -
From Casual Player to In-Game Leader: A Pathway to Successful leadership in Tactical Shooter esports
(2024)On the stage of digital competition, where every click is a gunshot and every millisecond lost can spell doom for an entire team, one role stands apart in its gravity and complexity: the in-game leader. Not just a player, ... -
How viewers perceive franchising leagues in esports.
(2024)Tämän opinnäytetyön tarkoituksena oli selvittää, onko franchising-malli parempi kuin vaihtoehtoiset liigat elektronisessa urheilussa. Kvantitatiivinen tutkimus tehtiin vapaaehtoisella kyselyllä, joka jaettiin sosiaalisen ... -
Individual Goal-driven Training in Finnish Esports Organizations
(2023)The thesis was commissioned by the Finnish Esports Federation (SEUL ry), which operates as a central or-ganization for competitive esports in Finland. The commissioning party wanted to gain information about the current ... -
Mapping Esports: Examining Consumption Habits and Preferences Among 17–30-year-old Hungarians.
(2023)This thesis investigates the consumption patterns of esports-related content and games, as well as the financial expenditures of individuals aged 17 to 30 in Hungary. Esports in Hungary has witnessed remarkable growth in ... -
Performance Impact of Gaming Mice in Finnish CS:GO Organizations
(2023)This thesis investigated the impact of gaming mice on performance in two Finnish CS:GO organizations with active line-ups competing. The research focused on the different brands and models of gaming mice and their effect ... -
Players Manual to Self-Development in Esports
(2021)Tämän opinnäytetyön tilasi Incoach oy. Incoach on suomalainen yritys, jonka liiketoiminta perustuu e-urheiluvalmennuspalvelujen tarjoamiseen yksityishenkilöille ja oppilaitoksille. He halusivat e-urheiluun liittyvää ... -
Professional Players’ Rights and Obligations in Counter Strike: Global Offensive
(2022)The purpose of this thesis was to explore the structure of contracts between professional play ers and organizations within Esports, more specifically, the Counter Strike: Global Offensive ti tle. Because of the secretive ... -
Profiling an Esports Tournament Visitor: Understanding the Local Impact and Value of an Esports Event
(2022)The world of competitive gaming has grown exponentially in recent years, in Finland and internationally. As the restrictions of COVID-19 have slowly lifted, Espoo is hosting an esports tournament “Elisa Masters Espoo 2022” ...Rajoitettu käyttöoikeus / Restricted access / Tillgången begränsad -
Psychological Aspects of Esports Development in the Russian Federation
(2023)This thesis explored the study of psychology in the context of esports and aimed to uncover the complex in-terplay of cognitive and emotional factors that influence player performance. The main objective of the study was ... -
Social Media Content Marketing for Millennials, Generation Z, and the Esports Target Market
(2022)The different generations have been defined by many academic articles. This phenomenon plays nowa-days an important role in marketing strategies. These marketing strategies could be implemented in social media, which ... -
Survey on Esports Player Organizations in Finland
(2020)This thesis was commissioned by the Finnish Esports Federation (SEUL). SEUL is working as a national union for computer, console, mobile and other electronic sports in Finland. SEUL strives to increase the visibility of ... -
The Benefits of Regular Cardiovascular Exercise in Finnish League of Legends players
(2023)Abstract Author: Veko Atte Title of the Publication: The Benefits of Cardiovascular Exercise in Finnish League of Legends Degree Title: Bachelor of Business Administration, Esports Business Keywords: esports, cardiovascular ...